2012: My Kickstarter Year

Reblogged from Paul's Life:

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Recently, I received an email from Kickstarter sharing some data, milestones, and other important achievements they had during 2012. Among other statistics they shared the fact that "50,047 people backed ten or more projects". I've posted a few projects here during the year, and I'd even supported a few, but 10 projects seemed like a lot to me, until I logged into my account and learned I backed 13 projects last year!

Read more… 628 more words

Posted this to my personal blog, but so many of the Kickstarters I backed are gaming related that I thought I should post it here too.
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Kickstarter of the Week: Get Bit! Deluxe Tin Box Set

Don’t ask me how, but I managed to skip the original Get Bit! Kickstarter last year, probably due to a lack of funds on my part. This year though, I’ve already pledged! The full name of the project is Get Bit! Deluxe Tin Box Set -The Shark/Pirate Card Game! and it closes Tuesday Oct  9, 11:42am EDT.

Game Description for the original from Board Game Geek:

“You don’t have to be faster than the shark, just faster than your friends!”

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player’s card determines position in line (higher numbers in front, lower numbers in back), however ties don’t move.  The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

I haven’t played the game personally, so rather than try to explain the rules further I’ll send you to take a look at Geek and Sundry’s TableTop Episode 3 where Wil Wheaton and friends play the original Get Bit! along with a couple of other quick and fun games.

Changes to the original game appear to be:

1) Card Artwork updated.

2) Stickers added to decorate the swimmers. In addition thanks to already attained goals, there will be a couple of extra sticker sheets as well.

In addition, if you add $5 to your pledge you can get a Sharkspansion and Meat Tokens add-on, allowing you to play a variation of the game where one player actually gets to play as the shark.

There’s a stretch goal at $50,000 that will add 2 dice to the game, and rules for 2 more variants of the game. With 7 days to go, this might be hard to make, but I have a feeling they’ll make it.

Other add-ons allow you to add different color swimmers, or even a complete extra set of swimmers and an additional shark.

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Free Kindle Book of the Week: Challenger RPG a Free Roleplaying Game

I thought this column would mainly be books to read, but while scanning the free Fantasy list for Kindle I stumbled across an RPG. I’ll probably download and skim this, but I don’t get enough playing time already, so I doubt I’ll give this a test any time soon, but thought perhaps some of my readers would be interested. The description includes the word Free, so I expect this will remain free for quite a while.

Challenger RPG a Free Roleplaying Game by David Dostaler. Official site: Challenger RPG.com 

Currently rated 3.3 stars out of 5 on Amazon. 3.14 out of 5 on Barnes and Noble. 2.5 stars out of 5 on DriveThruRPG. Based on some of the reviews on the book sites, I think people were expecting some sort of game app, and did not understand what an RPG is.

Amazon Description: 

Free, 20+ Races, 36 Classes, 50+ skills including: specific skills, broad skills, power skills, and special ability skills. GM rolls no dice, completely player-driven approach to gaming with a core mechanic using the d20 and set damage ratings for most weapons so combat is faster and more furious than ever before. 2x faster combat than 4E Dungeons and Dragons.

More than 60 Pages of GM advice useable with any system. New rules on stacking monsters, monster subtypes, magic items, a list of monsters for use with Challenger, traps, and rules on non-combat obstacles complete with TN’s.

The rules on Base Skills have been removed and clarified. No more must you roll 75 different base skills to start play. It’s as simple as choosing your skills, classes, race, 5 powers, purchasing equipment and calculating your stats and you’re done!

New rules on armor, equipment, and improved background powers to further detail your character like never before. Crazy races have been ditched and new races combined to make the rules on races simpler, more flexible, and even more entertaining!

You’ll still find the classic traits generator for your character, improved formatting thanks to the masterful Matt Fleming (soon to be included in the game credits) and fantastic artwork by the incomparable L.E.C.D.

Our Other Products

Of Mice Men and Wizards (free in sample)
Challenger: Basic Edition (for new players)
The Vampire War
And more…

You can find a complete list of books by clicking on the link of the author’s name above. Please enjoy the free books!

Our Mission Statement:

Despite the low (or nonexistent) price of this product I’ve invested hundreds (if not thousands) of hours in its production. I’ve flown over 1,500 miles and met countless game designers, playtesters, and fellow gamers such as yourself, and I know Challenger isn’t done yet. There’s still a long way to go but I must thank everyone who helped me. This game would not be what it is today without the invaluable feedback from countless gamers such as yourself. If you have anything at all to say about the game, good or bad, I’d love to hear it. Any critical advice would be even more welcome. Thank you.

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Kickstarter of the Week: Eternity Dice

In truth, I could probably list 3-6 Kickstarter projects related to gaming almost every week, but I’m going to limit myself to one. If you REALLY want more Kickstarters to look at, I’ll also be posting a non-gaming Kickstarter of the week over on my other blog.

This week’s project: Eternity Dice

So sue me, I’m a gamer, and like many gamers I buy far more dice than I really need. This project is for dice made from the lava of Mount Vesuvius by an artisan from Naples, Italy.  Dice will be available in basic D6, Fudge dice, and special Dungeon Map dice to help you randomly design your dungeon.

The project has already reached several stretch goals. People backing at levels receiving 4 or more dice will also recieve a dice bag, and the project is only a few thousand dollars from adding a 5th die for those backers as well.

They’ve also already passed a goal to allow the pips or markings on the dice to be painted “lava-red”.  Remaining stretch goals are: square edges, and a wooden box for the dice.

Kickstarter ends: Saturday Sep 29,  7:01am EDT.

My Plans: I haven’t backed this project, but I plan to back it at the $16.00 level to get myself a single pipped D6, which will mean $26.00 for a single die when I add shipping. That would make it perhaps the most expensive die I own.

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Free Book of the Week: Devil’s Lair

Thanks to Amazon.com, and the Kindle, I could probably find enough free books to keep me reading all year, though of course, I still buy plenty of books. Here is a book available for free on Amazon as of Sunday, September 9th, 2012. I cannot promise how long it will remain free.

I have not read this yet, but have downloaded with the intent of reading. I’m posting it now because by the time I finish reading it may no longer be free. Keep in mind, you can read this free book without a Kindle using apps for Android, iOS, and PCs.

Devil’s Lair by David Wisehart. Currently rated 4.2 stars out of 5, with 58 reviews on Amazon.  Currently rated 3.7 stars out of 5 on Goodreads.

Amazon’s Description:

Devil’s Lair is an epic fantasy set in Dante’s Inferno.

A medieval knight leads a quest through Hell to recover the Holy Grail from the Devil. The knight, Marco da Roma, is joined by: Giovanni Boccaccio, an expert on Dante; William of Ockham, an English friar; and Nadja, an epileptic with the gift of prophecy. As the Black Death sweeps through Europe, these unlikely heroes confront the Devil–and their own demons–to forestall the Apocalypse.

Goodreads Description:

A thrilling adventure through Dante’s Inferno….

“I’ve battled evil all my life. I’ve wrestled with darkness and demons and monsters beyond measure, in the black forests of Germany and in the troubled hearts of men, for it is there, in the human heart, that evil festers and grows. But evil has a source, and we must find that source: at the bottom of the abyss. We must descend into the Devil’s lair, and penetrate the heart of all evil.”

It is the year of our Lord 1349. The world is dying. The Black Death sweeps through Europe. Apocalypse approaches. The Fourth Horseman rides the Earth…

One hope survives. A vision of the Holy Grail. Stolen by Lucifer, the Grail now lies in the lowest circle of Hell. To save the human race, someone must steal the Grail from the Devil and return it to the world above.

Four pilgrims — a knight, a friar, a poet, and a prophetess — will journey down into Hell to confront their deepest fears…

And the Devil himself.

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Playing D&D with the Kids

Daughter chasing down the goblin!

Though I’ve wanted to introduce my kids to Dungeons and Dragons for a long time things just never worked out for it until this weekend.  With little planning or fanfare the kids and I sat down at the table and tossed some dice across the tabletop.

Because of the quick decision to run the game, I didn’t have very much prep time, so I grabbed the 4E Starter Set Box and skimmed through the included adventure. While I did try to find printable versions online, or copies built into the DDI Character Builder, but had no luck, so I just cut the pre-gens from the book and allowed the kids to pick their favorite.

My son chose the dragonborn paladin, and while he didn’t have much of an idea what a paladin was, he did like the idea of being dragonlike. In fact, his first thought when asked to come to the aid of the town, he initially didn’t want to do it, and then asked what was in it for him.

My daughter chose the halfling rogue, and named her Jeanette. She was actually more paladinlike, when they were offered the chance to go after the goblins to protect the town, she agreed without hesitation, even offering a salute!

I told the kids their characters were best friends, and came from the village of Harken where the adventure/delve was set. I wanted to give them a reason to look after each other, and to take up the initial adventure without too much prodding. Not unexpectedly, when Old Kellar approaches them, my daughter takes a moment to interact with him, and my son, though eager to fight something, was less enthused about going along with the request, though at my daughter’s prodding agreed to go along. And though I mentioned there would be a reward I never had to come out and state the amount or negotiate the exact payment.

Because there were only two members in the party, I probably should have eliminated one or two opponents from the first encounter, but I didn’t, and that was a mistake. Some lucky die rolls early meant the kids were in trouble. I tried to ease up by having one of the goblins run away when it was below 10 hit points. Unfortunately, the goblin previously wounded my daughter’s character, and so my daughter wouldn’t just let the goblin run away, but instead chased after the creature.

My son’s paladin was dropped to -5 hit points, and my daughter’s character was far away, and getting low on hit points as well, so things weren’t looking good. While I never fudged any dice rolls, I did bend the rules slightly, allowing my son to stabalize himself when he made his successful death save, and then to use a healing surge during the next round to bring himself up from 0 points. I also had the goblin who dropped him head after my daughter’s PC, knowing her chase had taken her far enough away she’d have a few rounds to finish off the goblin she was already fighting.

In the end, both PCs survived and defeated the goblins, though they used up most of their daily abilities as well as their encounter abilities, so they wisely decided to head back to the village to rest.

They would probably have handled the encounter better if I’d put them against 3 goblins instead of 5, and I’ll probably take some time to scale down later encounters slightly, but overall the kids had a great time. In fact, though we did more hacking and slashing than role-playing, my daughter said she felt like she was in the story and both kids are looking forward to play again.

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Virtual GenCon Part 3 of ? (possibly my last post before GenCon ends)

I’m updating my initial post to put everything in one place, so you may already be visiting some of these sites.

Here’s a brief list of some places you can check out to keep up with all the fun:

Twitter:

The hashtag #gencon should provide plenty of information. But here is a short list of folks who’ll be tweeting from the convention.

E. Foley aka Geek’s Dream Girl of geeksdreamgirl.com

Sages of RPG of Sages of RPG.com

@WilW aka Wil Wheaton is visiting GenCon again this year, and will almost certainly be sharing his experience online.

@Wizards_DnD the official Wizards of the Coast Twitter feed.

@GenCon : The official convention feed.

Photos:

Lots of folks will be posting photos, and wihle some of them will show up in Twitter feeds, other people use Flickr. Here’s a link straight to a GenCon search of Flickr, sorted so the most recent pics appear first.

Scotty’s Brewhouse: This bar/restaurant really gets into the spirit of GenCon. They give away (sell?) dice, and they’ve posted a bunch of pictures on their Facebook page. In fact, if someone wants to send me one of those dice, I’d be most grateful.

Podcasts:

This Just In From GenCon: 2 podcasts a day, straight from GenCon. They’ve posted a few creator interviews in the days leading up to GenCon that are worth a listen as well!

Jeff of The Tome Show shared an audio recording of the Wizards of the Coast GenCon Keynote, and will be posting additional podcasts from the convention.

UnderDiscussion: The Undergopher Podcast: Has already posted two episodes live from Inidianapolis.

Wizards of the Coast:

As a Dungeons and Dragons player, of course my focus is on D&D coverage. Wizards of the Coast did a livestream of their keynote address. You can find audio on The Tome Show link in the podcast section, and video here.

There’s also an additional link to planned WOTC video and photo coverage at the bottom of that page.

Blogs:

Brian of 2d6 Cents is at the convention, and sharing his experience.

Andrew Zimmerman Jones of Black Gate: Adventures in Fantasy Literature liveblogged the WotC GenCon keynote yesterday. Hopefully we’ll get a couple more blog posts before the convention ends.

Kevin’s Miniature and Hobby Table posted a great post focused including lots of photos from Day 1, I look forward to reading and seeing more from his blog.

Christian Lindke of Advanced Dungeons and Parenting made an intro post to GenCon, and is planning additional convention posts.

ScrapYard Armory blogging from GenCon with a focus on BattleTech.

Chris Davis of RPGObjects plans on posting from his 21st consecutive GenCon.

Eric’s Gaming Pulse: Eric is blogging his first visit to GenCon.

Outside the lines: Is playtesting his game Saturday at GenCon!

Geek-Life Balance: Daily summaries of the GenCon experience.

YouTube:

Team Covenant is doing interviews, playing demos, and unboxing new products on their YouTube channel.

Weird Review has posted two interviews from GenCon.

Craven Games also has several videos from the convention posted.

Blue Table Painting: Miniature painters and customizers with a great YouTube channel are providing some GenCon coverage.

If you’ve got a blog, podcast, or other relevant site, leave a comment below and I’ll add a link.

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